2012. november 30., péntek

Spying concept

Since spying was not part of the original game, I (we) plan to add this as an orthogonal feature with limited effect on diplomacy (e.g., if spies get captured and killed, the relation points will decrease somewhat).

The design and attributes are not final yet, nor are the mechanics behind mission successes and capture-turn logic.

The spy screen will be assigned to F11 (the trading will be assigned to F12). I haven't decided about the new Achievements/Statistics screen keys.

I've picked the Church and Mechanical dev center images and combined them into the new Spy Center. For now, all races use the same building.

Each spy center provides one slot for a spy. You can only build one per planet.

The spying screen has two main views: your spies and captured spies. We might use the IG2's standing figures or use a cropped version of the diplomacy pictures of IG1's races. In the latter case, the layout might change a bit.

(Some assignments will show different controls.)

The second view is for the captured spies which uses most of the infrastructure.

The new "Interrogate" action can be used multiple times to fill in the ??? properties (at some credit cost perhaps). Several outcomes are possible: the enemy spy escapes, dies or survives without harm, depending on its skill set.

2012. november 25., vasárnap

2012. november 21., szerda

Game version 0.95.115 released

Notable changes:

  • Added rain and snow effects to most planet types. They are randomized in terms of frequency and duration, but usually last 2-3 ingame hours. The rendering is not final yet. Development by Bajor "Danyetz" Dániel.
  • More Russian translation by Grigoriev Kirill.

2012. november 11., vasárnap

Game version 0.95.114 released

Notable changes:

  • More Russian labels translated and fixed. Thanks to Grigoriev Kirill!
  • Fixed assertion error in Mission 13 (Defend Benson) in case when the player attacked the incoming Garthogs before they reached Benson. (Issue #688)
  • Fixed mislabeling in the shipwalk (Issue #687)

2012. november 7., szerda

Game version 0.95.113 released

Notable changes:

  • Fixed russian labels causing crashes (The %s parameters were somehow stripped). [Issue #685]
  • Fixed rendering of a scaled Achievements/Statistics screen. [Issue #662Issue #686]

2012. november 5., hétfő

Game version 0.95.112 released

Notable changes:

  • Partial fixes for Issue #684. Playing in skirmish with non-human races now enables a few technologies even when their level is above the specified initial level. These technologies were forcibly enabled in the main campaign (e.g., PhoodFactory). Note, however, that alien ships have fixed weapons and equipment, which can't be changed by the player at the moment. Later developments will make them as customizable as the human ships now.