2014. január 29., szerda

Game version 0.95.160 released

Notable changes:

  • Fixed the "Continuous money" checkbox displayed on all options pages.
  • Reduced earthquake probability by factor of 10.
  • Fixed Mission 3: Carrier Escort message and video order. Issue #413.
  • Added new characters â to the charset to support French translation (Issue #645)
  • Updated German translation thanks to anonymissimus (Issue #825, Issue #722)
  • Fixed sorting planet names on the info panel (Issue #822)
  • Alliance against extinct/defeated races is not possible anymore (Issue #821)
  • Enhancement: use CTRL+A to select all units in ground battle (Issue #820)
  • Hungarian: Changed Drib Empire to Drib Protectorate (Issue #813)
  • Fixed NPE in diplomacy when offering money (Issue #812)
  • Equipment screen: Add button visible on enemy fleet if it was near its own planet (Issue #819)
  • Conquered planets' tax level is reset to moderate (Issue #802)
  • Hold SHIFT to sell 10 units on the production screen. Hold CTRL+SHIFT to sell 100. (Issue #808)
  • Fixed some space battle related balance issues: (Issue #817)
    • Morale reduction is less intrusive and difficulty dependent. On Easy, you'll lose 5% of the morale, on Hard, you'll lose 20%. If you defended your own colony or conquered another, you lose half of the previous values.
    • Fighters defending a planet won't run towards the attackers on Hard, but remain where they are. Still, they might get lured away. Let me know if the new behavior is enough or not. Also please check if ship kamikaze still behaves as before.
    • Damaged, but otherwise operational defensive buildings will participate in space battles until destroyed.
    • AI won't shoot at fleeing enemies. Still, you can trigger a rocket shot and then flee and drain the AI, but at a much slower rate.
  • Fixed android mission completion turning into failure on some cases (Issue #800).
  • Some minor rendering changes (Issue #746)
  • Fixed autosaves not working after a game over and immediate reload (Issue #798)
  • Changed planet revolt to sell the original owners inventory (tanks, ships, stations) and give the new owner half the sell price (i.e., 25% of production cost). (Issue #739).
  • Planets with race different than the owner will now have about 20% reduced tax morale compared to planets where the owner and race are the same. In addition, alien Police Stations will provide 30% less morale. (Issue #783)
  • Added option to enforce target specific rocket/bomb usage under gameplay options. If checked, you and the AI won't be able to fire a rocket at a building, or a bomb at a ship. (Issue #722)
  • Fixed diplomacy screen accessible in the campaign on level 4 (Issue #749).
  • Added option to accept AI offers such as alliance, surrender and money. (Issue #766). Check out the cheat section of the guide how to trigger these manually.
  • Fixed ground deployment next to impassable positions (Issue #730)
  • Fixed NPE when loading certain older skirmish saves (Issue #656)
  • Added options to allow unlimited labs and factories per planet during a skirmish game (Issue #675)
  • Since Google Code stopped allowing uploads, I'll put the new files to my public shared Google Docs folder. The Launcher should be able to download the necessary files without problems.

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