2012. szeptember 17., hétfő

Game version 0.95.101 released

Sorry about such a frequent update, but it seems issues pop out one by one today...

Notable changes:

  • Fixed music not playing.
  • Fixed Garthog fleet labels in the main campaign.

Game version 0.95.100 released

Notable changes:

  • Fixed missing labels for AI fleet names in skirmish mode.

Game version 0.95.099 released

Notable changes:

  • Fixed AI colonization not working in skirmish.
  • Fixed AI colonization in general: if the AI has colony ships in inventory or deployed, it will colonize a planet if available.
  • Fixed skirmish screen mod and label related errors.

Game version 0.95.098 released

A few changes have been made in the game files and directory-lookup logic to accomodate the modding community.

One notable change is the way buildings.xml references image resources. In previous versions, the buildings/building/graphics/@base attribute hosted a pattern to locate the image resource based on the tech/@id attribute value. This setting made the reusing of graphics for other races complicated: you had to copy the actual image to a different directory. In the new version, the image is directly references by the tech/@image attribute. See an example here.

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The second notable change is the introduction of the dlc directory under the game's directory, where you can place your mods nicely and separated from other mods (previously, you had to dump everything into data).

You can have subdirectories denoting mods or zip files stored here. Each directory or zip file acts as a resource root similarly to the main zip files in the install directory, e.g., if you have a local resource generic/database/newrace.png, the file will be located under dlc/mymod/generic/database/newrace.png.

Note that the mod name doesn't provide a separate namespace, e.g., having multiple mods specifying the same local resource will overwrite each-other. This is especially true for skirmish/campaign like plugins: if you have a skirmish/human2/definition.xml, it might overshadow someone else's skirmish game. Therefore, I recommend using unique directory names below the language levels to avoid confusion:

generic/skirmish/myfirstmod-0.1/definition.xml
en/skirmish/myfirstmod-0.1/labels.xml
generic/myfirstmod-0.1/images/newrace.png

etc.

See an example structure here.

2012. szeptember 15., szombat

Game version 0.95.097 released

Notable changes:

  • AI now executes unlimited actions on all difficulties. Fleet strength limits still apply on EASY and NORMAL.
  • Fixed cases where the AI paused all its actions until the colonization completed on a planet.
  • Fixed skirmish not letting the AI attack or colonize before the player colonized at least one planet.
  • Fixed Trader AI related crash.
  • Fixed case when the skirmish settings doesn't contain a player ("You"). You'll get assigned to a random AI faction. You can just observe or give commands, however, the AI might overrule you in some situations.

2012. szeptember 7., péntek

Game version 0.95.096 released

Notable changes:


  • Fixed mission objective representation and behavior issue during M12: New Caroline Virus. (Issue #661)

2012. szeptember 6., csütörtök

Game version 0.95.095 released

Notable changes:


  • Fixed crash in the Achievements screen when showing/hiding achievements in the list. (Issue #659)
  • Error logging into file open-ig.log in the game's main directory.