- Fixed auto-colonization building more than one military spaceport if the user clicked on the colonize button of a planet.
- Some adjustments to power plant construction on overfilled planets.
- [Skirmish] In skirmish, the "Allow all building types to be built by anyone" is enabled by default. If it is disabled, the buildings available to the alien races at start is taken from the players.xml configuration of the selected techonology template.
- [Tech] Fixed availability of UV Laser and Space Station 3 for alien races in skirmish.
- [AI] Modified the AI economic and factory planning to prioritize economic buildings & upgrades before constructing more than 1 factory of each factory type.
- [AI] Normal and Hard AIs now attack as soon as they have the necessary fleet strength. Easy AI's will wait about 3-7 days between attacks.
- [AI] The AI won't react to slight (5%) food, hospital and energy shortages immediately.
- [UI] If a planet has worker shortage and buildings are offline to compensate, the info panel and the colony info dialog now shows this by light-green text and a negative number representing the missing amount of workers, i.e., to show how much the population needs to grow to fix the worker shortage.
- [AI] The tax level is now reduced as soon as 10% worker shortage is detected (instead of 20% before).
- [AI] Fixed AI not upgrading more than one fleet.
2014. október 27., hétfő
Game version 0.95.193 released
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