- [AI] Fixed Trader AI overriding the script-designated chat back to the default chat. (#924)
- [Labels] Fixed some parametric russian labels. (#987)
- [Labels] Added missing Hungarian labels about the settings screen.
- [UI] The button Start Battle is now only visible if all vehicles have been deployed. (#986)
- [UI] Fixed the trade screen's bounding box.
- [UI] Fixed the tooltip on the building upgrade panel remaining visible after clicking on the upgrade star.
- [AI] AI no longer does research before level 3.
- [Balance] AI on easy no longer deploys tanks to the planet's capacity but only 2/3.
A következő címkéjű bejegyzések mutatása: ai. Összes bejegyzés megjelenítése
A következő címkéjű bejegyzések mutatása: ai. Összes bejegyzés megjelenítése
2016. július 19., kedd
Game version 0.95.210 released
Notable changes:
2016. május 24., kedd
Game version 0.95.208 released
Notable changes:
- [AI] Fix AI ignoring colony needs in certain energy conditions.
2016. május 23., hétfő
Game version 0.95.207 released
Notable changes:
- [AI] AI no longer builds cheap buildings (housing, food factory) in case there is an energy shortage.
- [UI] Fix for research screen loosing the current technology when a research completes.
- [UI] In ground battle, the start battle button now shows only if all vehicles have been deployed.
2014. november 5., szerda
Game version 0.95.199 released
Notable changes:
- [Spacewar] Fixed Trader AI causing some problems with 3-way space battles (crash, wrong chat).
- [AI] Increased the initial money of aliens to 100,000 cr in the campaign to to better jump-start their economy.
- [AI] AI no longer produces items on level 1 in the campaign.
- [Cheats] Switching to other races in the campaign stops the main mission timers (helps greatly when debugging).
- [Cheats] CTRL+SHIFT+W destroys all enemy structures in spacewar (except Trader ships).
- [AI] Fixed ordering of planets with issues (somehow, it was reversed and the AI operated on the planet with the best conditions, not the worst one).
- [AI] Fixed AI unable to build a power plant if the missing energy was above the capacity of available power plant types.
2014. november 4., kedd
Game version 0.95.198 released
Notable changes:
- [Missions] Fixed mission timer warning. [Issue #897]
- [UI] Added key bindings comma (,) and dot(.) to +1 and -1 the currently selected equipment on the equipment screen. [Issue #896]
- [AI] Changed the logic how power plants are selected for build. Now it will try to match the demand instead of building the cheapest outright.
- [AI] The AI now aggressively builds morale buildings.
- [AI] AI now switches to higher tax rate more eagerly.
- [UI] The current money tooltip now displays the last day's total income.
- [Balance] Alien Police now has only two levels of upgrade and reduced police coverage.
- [Balance] Water waporators now have only two upgrade levels.
- [AI] Fixed the fleet upgrade logic incorrectly assessing medium ship strengths.
- [Balance] Reduced the research cost of the first alien battleship, fixed lab requirement to be 1 of each.
- [AI] The AI now builds the military spaceports and factories much later, freeing up money in the early game.
- [Balance] Reduced the Ychom Minelayer's movement speed by 50%.
- [Balance] Increased the carry capacity of Garthog Battleships by 20-25% to compensate for the lack of special attack unit (radar jammer is pretty useless) in skirmish games.
2014. szeptember 9., kedd
Game version 0.95.189 released
Notable changes:
- [Crash] Fixed rare case when fleet doesn't have a name when its owner changes due the race surrendering.
- [AI] Modified the AI to not spam economic buildings an colony ships in skirmish when unlimited buildings are enabled.
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