A következő címkéjű bejegyzések mutatása: trading. Összes bejegyzés megjelenítése
A következő címkéjű bejegyzések mutatása: trading. Összes bejegyzés megjelenítése

2014. december 17., szerda

Game version 0.95.203 released

Notable changes:

  • [Trade] Fixed planet selection box not working. The box lists all player planets and depending on the item type, it may display "No room" for spaceports and "No mil. spaceport" for ships and fighters. [Issue #913]

2014. július 30., szerda

Game version 0.95.179 released

Notable changes:

  • [Translation] Thanks to X22, the russian text, subtitles and images are now way better. [Issue #863]
  • [Cursors] Thanks to Bajor "Danyetz" Dániel, spacewar and groundwar cursors have been implemented. Using custom cursors is enabled by default and can be disabled in the Settings / Mouse screen. [Issue #187]
  • [Spacewar] Rockets and bombs have now a default 30 ingame second time-to-live. This should help in situations where the rocket would land in a stable orbit around a target, preventing the spacewar to finish. [Issue #867]
  • The trade screen has been implemented. Accessible via F12 or from the top right dropdown menu. The screen is accessible from all game modes, including the campaign. The economic model is quite simple: twice the cost of the production of the item and any equipment they hold. The list is regenerated every 3 ingame days and contains a randomized set of 75% of the available technology. Medium and capital ships have randomly generated equipment. [Issue #315]
  • [Technology, Skirmish, UI] All alien races now have additional fighters, destroyers and battleships which can be utilized in skirmish games. Many related UI errors have been fixed. [Issue #865]
  • [UI] Navigating between the planets via keyboard cursor keys and PgUp/PgDown on the Information / Planets screen is now working properly. [Issue #]
  • [Skirmish] Banks are now limited to 1 per planet even if unlimited economic building option was selected. [Issue #860, Issue #868]
  • [AI] AI no longer spends money on building upgrades when there is plenty of room to build a new building. [Issue #858]
  • [Achievements] Some achievements have been modified to be only attainable in the main campaign. [Issue #870]

2012. december 5., szerda

Trading screen concept

Here is the plan for the upcoming Trading screen.


The player can filter the available item list via the category buttons (toggleable). Selecting a row will bring up the item details onto the right part. Apart from the image and description, the list of equipment types and quantities are listed. The player can instantly buy items by clicking on the Buy buttons.

Due to the way the inventory works in Open-IG, equippable ships and stations won't be added to the inventory but deployed near the specified planet. If the target planet is full of stations, the purchase is rejected with a warning. The "deliver to" choicebox will be populated with all the player's planets or just the ones with military spaceport (?). Buying fighters and tanks will be deployed onto the target planet if the capacities permit (excess will go into the global inventory), or can be sent into the inventory directly with "deliver to". Buying other weapons and equipment will always go to the global inventory.

Buying units affects their market price, which is updated frequently. To buy multiple units with the same price, the game should be paused.