- Added button sounds to some colony info buttons. [Issue #723]
- Added tooltip text to the auto-build settings on the colony info screen, explaining each settings. Note that due to the large tooltip, they might not be fully readable below 600 pixel window height.
- New gameplay option: allow the AI managed planets to produce items, default true. Some expressed annoyance with the original always-true mode. Note that the AI will still deploy items available in the inventory.
- AI: will build equipment factory to build radars to improve on exploration. [Issue #770]
- AI: will build military spaceport much earlier.
- Spacewar: fixed display of DPS, it no longer shows the fraction. [Issue #771]
- Spacewar: fixed select all button selecting rockets and kamikaze units.
- Modified diplomatic responses to allow positive AI answers to happen more likely.
- Groundwar: Units and barracks now prefer the more damaged enemy units in their fire range.
- Groundwar: Mines are now properly triggered by passing vehicles.
- Fixed mission 17 - prototype not catcheable with Pre-Warp trait. [Issue #772]
- Starmap: added indicator below the planets telling if there is an operational Military Spaceport on the planet: . Due to lack of space, it is not shown on any of the information screens, and besides, it is meant to be a starmap aid.
2013. augusztus 31., szombat
Game version 0.95.145 released
Notable changes:
Feliratkozás:
Megjegyzések küldése (Atom)
Nincsenek megjegyzések:
Megjegyzés küldése