- Fixed transfer of Fighters incorrectly changing the counts. [Issue #773]
- Fixed selling fighters not reducing the fleet numbers. [Issue #773]
- Fixed French text for the antidote-trader spacewar chat. [Issue #645]
- Skirmish: The starting fleet now has one equipped radar if the technology settings allow it.
- AI: AI will now build spaceship factory earlier; satellites will be produced much sooner, allowing earlier colonization.
2013. augusztus 31., szombat
Game version 0.95.146 released
Notable changes:
Game version 0.95.145 released
Notable changes:
- Added button sounds to some colony info buttons. [Issue #723]
- Added tooltip text to the auto-build settings on the colony info screen, explaining each settings. Note that due to the large tooltip, they might not be fully readable below 600 pixel window height.
- New gameplay option: allow the AI managed planets to produce items, default true. Some expressed annoyance with the original always-true mode. Note that the AI will still deploy items available in the inventory.
- AI: will build equipment factory to build radars to improve on exploration. [Issue #770]
- AI: will build military spaceport much earlier.
- Spacewar: fixed display of DPS, it no longer shows the fraction. [Issue #771]
- Spacewar: fixed select all button selecting rockets and kamikaze units.
- Modified diplomatic responses to allow positive AI answers to happen more likely.
- Groundwar: Units and barracks now prefer the more damaged enemy units in their fire range.
- Groundwar: Mines are now properly triggered by passing vehicles.
- Fixed mission 17 - prototype not catcheable with Pre-Warp trait. [Issue #772]
- Starmap: added indicator below the planets telling if there is an operational Military Spaceport on the planet:
. Due to lack of space, it is not shown on any of the information screens, and besides, it is meant to be a starmap aid.
2013. augusztus 30., péntek
Game version 0.95.144 released
Notable changes:
- Use PgUp and PgDown keys to jump between planets. [Issue #721]
- Fixed auto-colonization not working properly.
- Modified vehicle pathfinding to reduce the number of turn-arounds when the command was issued in-between two cells.
- Fixed AI patrol not moving anywhere and producing small zig-zag like movements.
- Fixed database screen's information button: now it opens the planet list instead of alien races.
- Fixed the production line's button tooltips.
2013. augusztus 28., szerda
Game version 0.95.143 released
Notable changes:
- Reduced speed of Garthog virus carriers in case the player has the Pre-Warp trait. [Issue #736]
- Changed rocket movement to avoid the stable-orbit around a target. [Issue #766]
Game version 0.95.142 released
Notable changes:
- Fixed Pre-Warp trait not properly disabling hyperdrives. [Issue #764]
- Fixed traders not catcheable on levels 1 and 2 if Pre-Warp trait was enabled [Issue #736]
- Fixed equipment showing actual numbers > 0 even if the slot was empty. [Issue #764]
- Fixed NPE when finishing a fleet split [Issue #765]
- Fixed AI Managed planets overfill vehicles if the player changed the vehicle mix manually. [Issue #763]
2013. augusztus 27., kedd
Game version 0.95.141 released
Notable changes:
- Fixed AI trying to remove the same building multiple times [Issue #762]
- Fixed earthquake occurrence time to be the ingame-time instead of the total time (which includes pauses).
- Fixed earthquake damage over time for non-default game speeds.
2013. augusztus 24., szombat
Game version 0.95.140 released
Somehow, I always find some additional bugs after just releasing a version.
- Fixed auto-colonization not available until the colony ship has been researched even if there was a colony ship in fleet.
- Fixed fleet movement-task tracking related issues, interfering with scripting and auto-colonization.
Feliratkozás:
Megjegyzések (Atom)