2013. augusztus 31., szombat

Game version 0.95.146 released

Notable changes:

  • Fixed transfer of Fighters incorrectly changing the counts. [Issue #773]
  • Fixed selling fighters not reducing the fleet numbers. [Issue #773]
  • Fixed French text for the antidote-trader spacewar chat. [Issue #645]
  • Skirmish: The starting fleet now has one equipped radar if the technology settings allow it.
  • AI: AI will now build spaceship factory earlier; satellites will be produced much sooner, allowing earlier colonization.

Game version 0.95.145 released

Notable changes:

  • Added button sounds to some colony info buttons. [Issue #723]
  • Added tooltip text to the auto-build settings on the colony info screen, explaining each settings. Note that due to the large tooltip, they might not be fully readable below 600 pixel window height.
  • New gameplay option: allow the AI managed planets to produce items, default true. Some expressed annoyance with the original always-true mode. Note that the AI will still deploy items available in the inventory.
  • AI: will build equipment factory to build radars to improve on exploration. [Issue #770]
  • AI: will build military spaceport much earlier.
  • Spacewar: fixed display of DPS, it no longer shows the fraction. [Issue #771]
  • Spacewar: fixed select all button selecting rockets and kamikaze units.
  • Modified diplomatic responses to allow positive AI answers to happen more likely.
  • Groundwar: Units and barracks now prefer the more damaged enemy units in their fire range.
  • Groundwar: Mines are now properly triggered by passing vehicles.
  • Fixed mission 17 - prototype not catcheable with Pre-Warp trait. [Issue #772]
  • Starmap: added indicator below the planets telling if there is an operational Military Spaceport on the planet:  . Due to lack of space, it is not shown on any of the information screens, and besides, it is meant to be a starmap aid.

2013. augusztus 30., péntek

Game version 0.95.144 released

Notable changes:

  • Use PgUp and PgDown keys to jump between planets. [Issue #721]
  • Fixed auto-colonization not working properly.
  • Modified vehicle pathfinding to reduce the number of turn-arounds when the command was issued in-between two cells.
  • Fixed AI patrol not moving anywhere and producing small zig-zag like movements.
  • Fixed database screen's information button: now it opens the planet list instead of alien races.
  • Fixed the production line's button tooltips.

2013. augusztus 28., szerda

Game version 0.95.143 released

Notable changes:

  • Reduced speed of Garthog virus carriers in case the player has the Pre-Warp trait. [Issue #736]
  • Changed rocket movement to avoid the stable-orbit around a target. [Issue #766]

Game version 0.95.142 released

Notable changes:

  • Fixed Pre-Warp trait not properly disabling hyperdrives. [Issue #764]
  • Fixed traders not catcheable on levels 1 and 2 if Pre-Warp trait was enabled [Issue #736]
  • Fixed equipment showing actual numbers > 0 even if the slot was empty. [Issue #764]
  • Fixed NPE when finishing a fleet split [Issue #765]
  • Fixed AI Managed planets overfill vehicles if the player changed the vehicle mix manually. [Issue #763]

2013. augusztus 27., kedd

Game version 0.95.141 released

Notable changes:

  • Fixed AI trying to remove the same building multiple times [Issue #762]
  • Fixed earthquake occurrence time to be the ingame-time instead of the total time (which includes pauses).
  • Fixed earthquake damage over time for non-default game speeds.

2013. augusztus 24., szombat

Game version 0.95.140 released

Somehow, I always find some additional bugs after just releasing a version.

  • Fixed auto-colonization not available until the colony ship has been researched even if there was a colony ship in fleet.
  • Fixed fleet movement-task tracking related issues, interfering with scripting and auto-colonization.